![]() ![]() On the toolbar, just click Bloodysoft/X-CHANGE and once the editor window appears, you just need to select your prefab, gameobject, or model that contains a mesh filter, click the foldout for the format you wish to export to, and click the plugin does the rest. X-Change3D will allow you to create models inside of Unity by writing the mesh filters to a new model.Īll gameobjects can be converted, so if you have created a prefab from numerous models and would like to export it to your favorite 3D modeling program, then this is for you. *Current version only exports MeshFilter's, SkinnedMesh export is not supported at this time.*Ĭreate FBX, DAE, OBJ, and DXF files from prefabs/gameobjects created within Unity.
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